As I started my journey in furthering my education, I realized that I needed to develop my skills in technology. I also wanted to help my students become successful citizens and to do that I would need to bring in 21st century technology skills into the curriculum. In order to achieve this goal, I need to develop a GAME Plan as described by Cennamo, Ross and Ertner (2009)as a self-directed learning plan that I will be able to set my own
Goals, take
Action to meet those goals,
Monitor my progress toward reaching those goals and then, reflect or
Evaluate the effectiveness of the learning process and learning outcomes. In order to identify the areas in which I need to improve, I referred to ISTE (the National Educational Technology Standards and Performance Indicators for Teachers. I chose tow areas in which I would like to focus and create a GAME plan for myself.
I. Design and Develop Digital-Age Learning Experiences and Assessments.
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S.
A) Teachers design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
GOALSMy goal is to develop learning experiences using new technology tools such as the ipod to promote student knowledge and creative thinking.
ACTIONI plan to explore new web applications that can be used in conjunction with my current curriculum to promote better comprehension of curriculum concepts.
MONITORIn order to monitor myself and track the number of times I use the ipad, I will circle IPAD on my lesson plans.
EVALUATEAn evaluation of my lessons using the ipad will be to use a rubric to rate student comprehension of lesson, interest and activity.
II. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
D. Teachers communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.
GOALSI would like to improve the communication tools that I already implement. I want to add audio and video clips to my wikipage.
ACTIONI will review and and become proficient in enbedding Animoto and Audacity into my wikipage. I will take pictures of two classes a week working on their projects and showcase them on the wiki.
MONITORAs a form of monitoring my wiki, I will keep a record for ten weeks of which classes were featured on the wiki.
EVALUATEI will ask parents for feedback to determine how often they looked at the wiki and whether they found the site to be informative and interesting.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use. (M. Staudt, & M. Stranz, Eds.) Mason, OH, USA: Cengage Learning.
National Education Standards for Teachers (NETS-T) retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf on May 12, 2010.
Prensky, M. (2008). Turning on the Lights. Educational Leadership , 65 (6), 40-45.