This course has really helped me to realize how important establishing a GAME plan and setting goals really is in my classroom. I have set goals for continuing my education, saving financially for that “big ticket” item and even my every day “To Do” list is a set of goals. But I realize now that I need to teach my students how to set goals and achieve them. Having the GAME plan formula gives teachers and students a template to be able to plan, monitor and evaluate their goals. “As you set goals, take action, monitor your learning, and evaluate your progress, you take control of your own learning process.” (Cennamo, Ertmer, and Ross, p. 7)
ISTE has established the guidelines by which teachers can implement technology into their curriculum. By using the standards (NETS-S and NETS-T) as established by ISTE, I am able to create a GAME plan that will bring new learning experiences to my students. These experiences will enable my students to show their creativity, digital citizenship, communication and collaboration skills, as well as research and problem solving skills. AS I model my GAME plan, my students will also be implementing their own GAME plan.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Final Reflection – 6715 Sanders D.
14 years ago